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[ goodies | missions guide | missions 8-13 ]

 
Frustration Factor 2
 
8 :: Big Shot
Start off by collecting the Crate to the right and then, using the Handgun, shoot the Enemy Worm on the mushroom onto the Mine. On the next turn use the Rope to get on to the mushroom and use the Uzi to get the Sentry Worm to the left. Killing this Worm should hopefully blow a hole in the leaf stalk that will allow you to attack the Guard Worm. One of the best ways to guarantee killing the Guard Worm is to get underneath it and use the Uzi to shoot the Worm onto the Mine above. Then simply use the Blowtorch to get the Crate on the lower leaf and use the Homing Missile from this Crate to get the Enemy Worm on the toad.
 

 
Frustration Factor 4
 
9 :: Water Surprise
This is a really hard one, pretty early on. However, the following guide should be a pretty much foolproof way of doing it, so long as you can remember exact pixel locations and fly a Sheep. You may need to experiment to find the exact locations here, but once you do you should be able to do the mission every time.
Go 1 :: Stand on top of your other Worm's head and fire right, without changing your aim. Then move to the left, and come down very slightly from the top of the pyramid until the tip of your tail covers about half of the thick dark blue line which goes down the middle of the pyramid. Aim as high as you can to the right, and fire. The top Mine should bounce safely out of harm's way. When it's gone past you move to the left a bit.
Go 2 :: Don't move, but aim as high as you can and fire. Now move down to the join between the pyramid and the tree. You want to be facing right and be at the first location where your tail is flat on the tree rather than sloping up the pyramid. Fire, and the second Mine will land on you, killing you. Don't bother trying to move, you can't get away. It doesn't matter though.
Go 3 :: Move your other Worm to the location you just died in, and fire twice (with the same max. height aim as last go).
Go 4 :: Scale the tower using backflips until you're on your topmost arrow. Face left, and select Girder. Rotate the Girder until it's double length, and nearly vertical top-left to bottom-right. Place it so that the right hand tip touches your hard hat.
Go 5 :: Turn round and jump backwards. Go to the top of the Girder, and fire twice horizontally at the topmost light grey small line inside the tower.
Go 6 :: Jump onto the arrows, turn round, backflip to get the crate, then let loose the Sheep of war. Get the Sheep flying as soon as possible and get it into the water quickly - I usually go to the left. Obviously, you then just need to fly it up to the general and kill him.
 
Alternative version - sent in by Johan
 
Go 1 :: Stand on top of your other Worm's head and fire right, without changing your aim. Then move to the left, and come down very slightly from the top of the pyramid until the tip of your tail just touches the thick dark blue line which goes down the middle of the pyramid. Aim as high as you can to the right, and fire. The top Mine will bounce at you, so you have to move right slightly; right next to your other worm.
Go 2 :: Don't move, but aim as high as you can and fire. Now move up to the top of the pyramid to collect the health crate.
Go 3 :: Move worm to the join between the pyramid and the tree. You want to be facing right and be at the first location where your tail is flat on the tree rather than sloping up the pyramid. Fire, and the second mine will land on you, killing you. Don't bother trying to move, you can't get away. It doesn't matter though.
Go 4 :: Move your other Worm to the tree/pyramid area, and fire twice with the same max. height aim as last go.
Go 5 :: Scale the tower using backflips until you're on your topmost arrow. Face left, and select Girder. Rotate the Girder until it's double length, and nearly vertical top-left to bottom-right. Place it so that the right hand tip touches your hard hat.
Go 6 :: Turn round and jump backwards. Go to the top of the Girder, and fire twice horizontally at the topmost light grey small line inside the tower. Get hit by the air strike and pray to the god of worms that you do not die.
Go 7 :: Climb all the way back up (since the air strike probably made you fall) then jump onto the arrows, turn round, backflip to get the crate, then let loose the Sheep of war. Get the Sheep flying as soon as possible and get it into the water quickly - I usually go to the left. Obviously, you then just need to fly it up to the general and kill him.
 

 
Frustration Factor 3
 
10 :: Jurassic Worm
Go straight for the captain on this one. You should be able to launch a Mole Bomb (contained in the crate on the left hand dino's head) on the first go. Assuming this opens up the captain's den, you can go down there and drop a Mine on the ground on your second go, which should drown him. Turn time is the only real problem here - you've got to act quickly, especially on the Ninja Rope.
 

 
Frustration Factor 3
 
11 :: Chemical Warfare
On the first turn select Parachute and walk right till the Worm drops off the edge. The Parachute will automatically activate just before the Worm hits the ground. Use the Uzi to send the Worm next to you into the water. In this mission it is important to use the Ropes effectively to collect all the Crates. It is best to kill all the Worms on the outside first, but remembering to seek cover at all times since the Enemy will use the Air Strike a lot. When all the Worms on the outside are disposed of then use the skunks to Gas the Worms on the Inside. Take care to watch the Wind direction and remember that the explosion of a Skunk can do some damage. Generally when the Enemy Worms health has reached 1, the blast radius of the shotgun will finish them off. In some cases it may be necessary to use another Skunk and explode that near an Enemy if the blast radius of the Shotgun is out of reach.
 

 
Frustration Factor 3
 
12 :: No Substitute
Another general hints level, this one. The key to this level is getting the high ground - ie somewhere on the tree - and keeping it until everyone else has drowned. The actual top of the tree is rather dangerous as it's easily to get chucked off it. Having said that, it's good to use a Girder so that you can get on top when (say) all the enemies are under the tree. I've found that in practice it's the Worm that starts under the tree that is most likely to survive. The Homing Missile can be really handy in this mission in various places.
 

 
Frustration Factor 4
 
13 :: Who left the flood-gates open?
In this level, I always pretty much forget about the left hand Worm, it's very hard to save both Worms, and the one on the right has less competition. Both goes below refer to the right hand Worm.
Go 1 :: Go onto the bit of land on your right, vaguely close to the pipe on the right. You can skip the rest of the go. With any luck, the Worm on your right will now fire a bazooka which will nearly open up the way.
Go 2 :: Use the shotgun to get out, using the spare shot on the enemy.
Go 3 :: Ninja Rope up to the far right hand corner.
From here, you should play it by ear to a certain extent. However, you can assure victory by building Girders up to the right hand edge of the yellow thing in the middle at the top. You can make a nice little hidey-hole, and you'll be higher than anyone else on the level. Then you just need to wait for the water to rise.
 

 
[ goodies | missions guide ]
Here it is, the official Team17 Single-player missions guide! These missions require expert advice so we got the Team17 QA department to pass on their hot tips.
 
[ missions 1-7 ]
[ missions 8-13 ]
[ missions 14-20 ]
[ missions 21-26 ]
[ missions 27-33 ]
 

 
Medals
On each level, you get a gold medal if you finish first time, or on your first attempt after winning a silver or bronze medal. The next attempt or two (depending on the level) will get you a silver medal, and thereafter it's worth bronze. There is a reason for this: on attempts worth gold medals, you'll get hardly any help in terms of crates. Silver will give you a bit more help, and bronze a bit more still. Thus getting a gold medal really is harder than getting a silver or bronze, in many cases.
 

 
The frustration factor
The single-player missions in Worms Armageddon range from fairly easy to rock hard. So, as a guide, what we've done is allocated a difficulty level for each mission ranging from factor 1 (sweet dreams) all the way up to factor 5 (your worst nightmare). Play a level with a frustration factor of 5 and you're sure to be pulling your hair out! You have been warned.
 

 
 
 
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