[ about | the team | Paul Webb ] |
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Quality Assurance
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Paul Webb is a new employee at Team17 and a member of the QA department. Paul assisted in the testing of Worms
Armageddon. Hence, he's one of the people to thank for making sure that the end product was as perfect as can
be.
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You're a fairly new employee at Team17, how are you finding it?
It took me a while to settle in here at first, but I soon got adjusted to the working environment and I get
along with everyone pretty well, even Grant...
What was it like to playtest Worms Armageddon?
I really enjoyed testing Worms Armageddon especially working on the LAN and Server testing, I felt I put a lot
of input into finding bugs throughout the development as did everyone, and in the end we had a very stable bug
free game.
What makes this the best Worms game ever?
The inclusion of the new weapons and utilities add a lot to the gameplay especially in the Multi-player games
where utilities can play an important part. The Missions and Training are also excellent and improve the
Single Player game immensely providing a good learning curve for a new player, with the WormNET ranking system
there is even more lastability added to the game with players striving to reach Elite status.
Got any good tips?
Utilise the utilities in Multi-player games to get the upper hand over your opponent, they give you a tactical
advantage especially the Jet Pack and Invisibility!
What do you make of the games industry?
I think that there is a lot of potential for new ideas with the new consoles, Dreamcast and Playstation 2,
currently there is too many clones and un-originality appearing on the current formats, hopefully this will be
addressed in the future!
What are your ambitions in life?
My ambition is to hopefully maybe progress into the games design in the long-term future.
Is this 'the end as we know it'?
Yes it is muhahahaha actually I hope not!
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[ about | the team ] |
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Since the release of the original Worms, the game has grown and the number of people who've contributed
to the game has also grown. As with all Team17 games, Worms Armageddon was a team effort. We've managed
to track down some of the team to ask them what makes this the best Worms game ever. Just click their
names to read their interviews.
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Producer |
[ Martyn Brown ]
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Assistant Producer |
Craig Jones
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Design |
John Eggett
Porl Dunstan
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Artists |
[ Jan Ruud ] Mission Graphics
[ Rico Holmes ] Additional Graphics
[ Paul Robinson ] Additional Graphics
Danny Cartwright
Tony Senghore
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Programmers |
[ Colin Surridge ] Menu System
[ Phil Carlisle ] Network & Additional Programming
[ Rob Hill ] DX Interface Implementation/Code Support
[ Martin Randall ] DX Interface Implementation/Installer
Karl Morton
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Sound and Music |
[ Bjorn Lynne ]
Matinee Studios
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Web Design |
Paul James
Guy Palmer
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Quality Assurance |
[ Paul Field ]
Kelvin Aston
[ Mark Baldwin ]
[ Grant Towell ]
[ Andy Aveyard ]
Brian Fitzpatrick
[ Paul Webb ]
[ Kevin Carthew ]
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Localisation |
Paul Sharp
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Original Concept |
[ Andy Davidson ]
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