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>> about | the team

update WA for Win2k/XP
patch WA to v3.0
buy WA full game

[ about | the team | Grant Towell ]

 
Quality Assurance
 
Grant was one of the playtesters on Worms Armageddon. He's an expert and can really kick arse in a game of Worms. Grant, like the other Playtesters has put a lot of time and effort in testing what must be the greatest Worms game of all time.
 
What was it like testing Worms Armageddon?
It was a bloody nightmare! Just kidding, it was a lot of fun, especially the kick arse net games. When it was getting close to master it was tiring though due to the long hours.
 
What makes this the best Worms game ever?
The monstrous new weapons and utilities really put this into a league of its own, not only that but the superb Training and Mission side of the game rock!
 
Got any really good tips?
Yep, if you've got Low Gravity as a utility and a Baseball Bat. Well, need I say more?
 
What do you think to the games industry these days? Is it getting better or worse?
The games industry is indeed very exciting, especially with the arrival of Dreamcast and more recently rumours surrounding the capability of the next Sony console. As for the next part of the question, who knows, we'll see soon.
 
Which Team17 game have you enjoyed testing most and why?
The game I enjoyed testing most was Worms Armageddon, it has top draw replay value and the net games are an essential for every owner. Not only that, but when you have a game that's such a joy to play, the level of testing increases greatly. Developers take note.
 
What are your ambitions for the future?
I want to get through this alive!
 
Is this 'the end as we know it'?
A lie is a lie...
 

 
[ about | the team ]
Since the release of the original Worms, the game has grown and the number of people who've contributed to the game has also grown. As with all Team17 games, Worms Armageddon was a team effort. We've managed to track down some of the team to ask them what makes this the best Worms game ever. Just click their names to read their interviews.
 
Producer [ Martyn Brown ]
 
Assistant Producer Craig Jones
 
Design John Eggett
Porl Dunstan
 
Artists [ Jan Ruud ]
Mission Graphics
[ Rico Holmes ]
Additional Graphics
[ Paul Robinson ]
Additional Graphics
 
Danny Cartwright
Tony Senghore
 
Programmers [ Colin Surridge ]
Menu System
[ Phil Carlisle ]
Network & Additional Programming
[ Rob Hill ]
DX Interface Implementation/Code Support
[ Martin Randall ]
DX Interface Implementation/Installer
 
Karl Morton
 
Sound and Music [ Bjorn Lynne ]
Matinee Studios
 
Web Design Paul James
Guy Palmer
 
Quality Assurance [ Paul Field ]
Kelvin Aston
[ Mark Baldwin ]
[ Grant Towell ]
[ Andy Aveyard ]
Brian Fitzpatrick
[ Paul Webb ]
[ Kevin Carthew ]
 
Localisation Paul Sharp
 
Original Concept [ Andy Davidson ]
 

 
 
 
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